How to Host a Virtual Book Club

Reading for Virtual Book Club - Little Girl with Glasses Sitting on Table Reading a Book

How to Host a Virtual Book Club

Blair H. Lee, M.S.

Book Clubs Are an Excellent Addition to Your Homeschool!

Book clubs are perhaps the perfect mix of the academic and the social. They’re also an excellent way to bring people together virtually. Meeting to discuss a book provides participants a focal point without putting too much pressure on an academic conversation. Virtual book clubs are wonderfully flexible and can be adapted to meet the needs of a particular group with ease. 

Got a group of voracious readers? Meet every week! Have a bunch of busy people who struggle to get through a book? Meet once a month! Have casual readers who just want to chat? A book club is perfect! Want to dive deep into every aspect of the text? You can do that, too! 

Book clubs are also excellent additions to homeschooling curriculum. They provide the chance to build a habit of reading and set pacing goals to increase your reading speed and fluency. They offer the opportunity to ask questions and hear different perspectives to truly understand difficult texts. Book clubs with themes help to draw connections across different genres and historical periods, helping participants synthesize information — a key research and critical thinking skill. 

 Finally, book clubs do not need to be the end of the exploration. They can provide a basic framework of books with endless opportunities for expansion and deeper dives. Use a book club as your spine and then go deeper. Craft writing prompts and write essays. Find a partner from the club who wants to explore the same aspect of the book you do and create a project. Journal about your reading experiences to self-reflect on your strategies and approaches. Put on a puppet show. Start a podcast. 

I hope I’ve convinced you that book clubs are an excellent addition to your homeschooling practice (whether it’s for kids or adults!). Now, I’d like to share some easy steps for getting started if you want to host a virtual book club of your own.

7 Steps to Creating a Virtual Book Club

Step 1: Choose a Format

Even before you pick books to read, you should decide how you’re going to “meet.” There are a few different ways that you can interact: 

  •     Asynchronously– While you may be reading the book at the same time, you do not have to find a time that works for everyone’s schedule to discuss it. You can share ideas through discussion boards and video posts, letting you interact without having to sync your schedules across time zones and other obligations. 
  •     Synchronously– Even without being physically together, you can still capture the spirit and feel of a face-to-face book club. If you all join a video or voice chat at the same time, you can have real-time discussions. 
  •     Hybrid– You don’t have to pick between the two! A great book club can have both asynchronous and synchronous elements, allowing people who can’t always participate in the live meeting to still take part in the community you’re building. It also allows people who best connect in real time the opportunity to do so. It’s the best of both worlds! 
How to Host a Virtual Book Club - Boy Reading a Book at a Desk with Highlighters and Pencils on Desk

Step 2: Choose a Platform

There are several different platforms to use for a book club. The best bet is to choose a platform where the bulk of the participants are already active. Facebook, Google Drive, Google Classroom, or a Wordpress site are all possibilities for setting up asynchronous interactions. 

 Zoom is the most popular synchronous platform. Skype or Google Hangouts would also work.

Step 3: Determine Pacing

Now that you know how you will be meeting and what technology or platform you will be using, there is one more step before you start choosing the books themselves. You need to decide how often you will meet (which therefore determines the reading pace). 

 A weekly book club might make sense for voracious readers going through relatively short works. Monthly book clubs are the most popular and seem fairly easy to manage. There are no rules that say you have to meet that often, though. If reading a book for six weeks or two months keeps everyone’s stress levels down and makes it more fun, go for it! 

Step 4: Choose Your Books

You’ve made it to the fun part! It’s time to choose books! 

 It might be a good idea to poll participants and see what they have in mind. Do they want to read fiction or nonfiction? Are they interested in exploring the classics or diving into new releases? Is there a particular genre of interest? Are there some content goals to connect to a larger homeschooling lesson or discipline? 

 There are also no rules that say you have to stick with a single genre, format, or length throughout your book club. 

 Personally, I really enjoy book clubs that operate around a theme for a set of books. When there’s a single topic that can weave together some classic and modern fiction with nonfiction, I leave feeling like there was a really deep and meaningful exploration of multiple perspectives. 

 A consideration to keep in mind when choosing books is accessibility. It is not always feasible for everyone to purchase new books (especially if you plan to make this an ongoing book club). Check with participants to see what kind of access they have to library services and used books. Keep in mind that services like Hoopla are on-demand while other services may have limits to how many copies of an e-book can be checked out at once. 

Reading for book club - Man And Child Sit Together Reading a Book

Step 5: Determine the Organization

Whether you want to appoint a leader or have a more egalitarian approach to your discussions, you will need some kind of order and organization to keep things moving. If you’re meeting asynchronously, how often will you post discussion questions and links? Who will be posting those? 

 If you’re meeting live, who is guiding the conversation? Will you take turns? Will everyone be expected to speak, or is it okay for some people to sit back and listen? 

 Some of these guidelines will change as you fall into rhythms and adapt the flow of your particular group, but it’s a good idea to think about them ahead of time. The biggest downfall to a book club (and, really, almost any plan) is having good intentions without concrete follow through. Protect your new idea from that fate by taking the time to map out a framework before you get started. 

 It’s also tempting to just say “whoever wants to post can post” or “whoever wants to lead can lead,” and that’s great! But don’t rely solely on that. Appoint someone to post a minimum number of discussion questions for each book. Determine someone who will start out as the discussion leader each time — even if they will pass the torch mid-session. 

Step 6: Add Some Extras

A book club is pretty low maintenance. If you have some people, a book you all read, and a way to communicate, you did it! Congratulations! 

 However, you don’t have to stop there. If you’d like to keep your book club interesting, engaging, and creative, you can play around with some other ideas. Here are a few to get you started, but I’m sure you can come up with plenty on your own if you take a little time to think about it. Don’t be afraid to lean on the talents and passions of your particular group!

Idea 1: Participate in Character

One of the best elements of book clubs is that you get a chance to talk about your favorite (or not-so-favorite) characters. Take it a step further and show up in character. Dress up! Respond like your character would! 

You can have people choose character assignments ahead of time to make sure everyone is represented or just let people come as they choose and roll with it. 

Planning a few discussion questions that are specifically designed for characters to answer can make this activity as educational as it is fun.

Idea 2: Incorporate Writing

Sometimes just showing up to a book club meeting makes it hard for people who need more time to think to fully participate. Using some planned writing prompts lets those who like to choose their words more carefully have time to think through their response before sharing. 

 It’s important to take the pressure off of these writing activities. They aren’t going to be shown to anyone else, and they aren’t being judged on grammar or spelling. They’re just a way to get your ideas on the page before you choose which parts you want to share with everyone else. 

Idea 3: Create Groups Intentionally

Many online meeting platforms allow larger groups to separate into smaller groups for more focused discussion (Zoom’s “breakout rooms” is one popular way to do this). If you have participants fill out some information beforehand about their thoughts on the books, you can pair people based on their particular perspectives and interests. Here are some ways to put people together: 

  • Shared favorite character
  • Shared response about what they would have done in a character’s position
  • Shared favorite line 

Use the small groups to let those who have this shared interest talk and explore their ideas first, and then bring everyone back together into a large group to have a more robust, conflicting conversation. Often, letting people talk with those who see things the same way first helps them to be more confident and clearer when they’re discussing ideas with those who disagree.

Step 7: Reflect, Revise, and Keep Going

Some of the things you try won’t work out. Some books will be duds. Occasionally everyone will get busy and won’t finish in time for the meeting. Sometimes you’ll try a creative way to interact that will fall flat. 

 None of that means your book club is a failure. Change up the book list. Try something new. Give an extension when no one has finished and try again in two weeks. 

 Being able to reflect on what you really hope to get from this experience and being willing to experiment to get it is a recipe for success. 

Reading for Virtual Book Club - Little Girl with Glasses Sitting on Table Reading a Book

You've Got This!

As you start your virtual book club, remember it’s all about making the experience fun and flexible for everyone involved. Whether you meet weekly or just once a month, in real time or at your own pace, a virtual book club creates a relaxed space for readers to connect and share ideas. Don’t be afraid to get creative and explore new ways to interact! Most importantly, enjoy the journey of discovering books together while building a warm and engaging community—right from the comfort of home.

Book selection feel overwhelming? Have a solid grasp of hosting your own virtual book club but need help choosing an engaging read? Check out this article about living books and how to choose books that excite the imagination and compel you to care about what you are reading!





Using Games Based Learning

Gameschooling: Photo of someone playing monopoly

Using Games Based Learning

Dr. Sabrina M. Weiss

Games Based Learning

Games are such a popular outlet for many of us, and they have also become popular ways to learn!  But there are many different terms that people use, and it can feel overwhelming to get information on what types of games or uses for games are out there.  Plus, we only have so much time in a day to research this!  

To help give you a starting point, I will define and discuss three types of games based learning that each offer different benefits.  These are not the only types of learning with games that exist, but are three broad categories that are distinct in application and useful to think about for an educational toolkit.  An individual game or approach could even fit more than one category! 

The three types of games based learning I will discuss are: Gamification, Gameschooling, and Game-as-Text. 

Gamification: Adding a “Game Layer” onto Learning

Gamification can be defined as “the process of defining the elements which comprise games, make those games fun, and motivate players to continue playing, then using those same elements in a non-game context to influence behavior.” This definition emphasizes that many experts distinguish between “gamification” and “games based learning.”

“Gamification” is usually meant to describe adding a layer of game goals and rewards on top of a learning environment.  Often, the game layer is used to motivate and encourage students to think in goal-oriented ways that focus on steady improvement.  For example, students may earn “experience points” by doing assignments, and when they reach a certain number of points, they can “level up” a pretend character by giving them a cool fighting skill or a magic item, as in a D&D game.  A missed assignment may mean a loss of experience points, or be represented as an injury to the character, making them have to sit out of a future simulated adventure. But gamification can be used in other ways as well.

Games Based Learning; Family Playing a Game of Chess

Jane McGonigal is a prominent advocate for harnessing the benefits of video games to improve individual lives and societies in general.  She shares her personal experience in recovering from a devastating concussion using video games to help her keep a positive attitude and as part of cognitive therapy.  Gamification can be an effective way to encourage helpful repetitive tasks that are difficult or frustrating (as one would find in physical or cognitive therapy, for example) and to build better habits over time.  It can also help a person to visualize progress towards a longer term goal, especially when it is hard to notice gradual gains.  

Gamification can be an effective way to increase short-term motivation in learning activities, especially in students who already identify as gamers by breaking larger goals into smaller tasks and rewarding consistent activity.  However, researchers like Dr. Sebastian Deterding emphasize that too much reliance on gamification can hinder development of intrinsic motivation by making learning activities tied to external rewards. In other words, a learner may focus more on the game layer and its rewards rather than developing a sense of intrinsic value of the learning activity itself, which can lead to less effective learning in the long term. 

Based on this, gamification should be considered a good way to temporarily motivate or engage a learner, or be used as a way to transition into new habits that promise intrinsic rewards or satisfaction later.  For example, when doing a garden project, using gamified “daily quests” at the start can help keep a learner motivated to do the preparation work for a garden plot – weeding, raking, digging, planting seeds, watering.  But once plants start sprouting and growing, there will be more naturally occurring, intrinsic rewards for the learner as they get to see the plants grow and develop, so gamification could be phased out or kept just for some routine care tasks that aren’t as fun (like weeding).

Games Based Learning - Man and Little Girl Sitting on Couch Playing Video Game

Gameschooling: Using Games to Learn

Gameschooling is generally defined as “the use of games to learn educational skills.”  There are many potential benefits to using games to learn as a family, including building interpersonal skills, giving “brain exercise,” framing learning as fun, and supporting a positive family culture.  While gameschooling usually refers to tabletop or board games, there are educational games and games with educational content available in many formats, from cards to board games to electronic games.  Gameschooling even is present at the forefront of virtual reality (VR) and augmented reality (AR)!

Dr. Mina Johnson-Glenberg heads both a research lab at ASU and a company called Embodied Games that uses VR and AR in educational ways.  There are several advantages that she cites to using games and technology for learning: invisible processes, like molecular reactions, can be made visible and tangible to learners, learning through VR/AR adds bodily engagement to the usual visual and auditory inputs, and VR in particular can promote empathy when using an avatar who is different from the player.  For example, Dr. Johnson-Glenberg’s lab developed a VR butterfly catching game that teaches about natural and artificial selection processes – by catching more of one type of butterfly early on, the player influences the population distribution of later generations of butterflies, which sometimes increases the difficulty of the game.

Many homeschoolers and other learning providers value the different learning environment that gameschooling can provide.  Especially for learners who struggle with more traditional educational methods, games based learning can be a welcome change of pace that eases pressure and engages player-learners in more Flow.  There are also many providers and companies who are interested in offering gameschooling options to families and organizations, making this a growing field from which to choose. 

However, gameschooling may not be for everyone, or may not be something that is right for your family in every situation.  Because gameschooling tends to rely on games that were developed with learning in mind, it can become time-consuming and expensive to research and obtain games for every topic.  And while learners who already enjoy playing games may thrive in such an environment, some learners may not enjoy games as much (especially if there is too much emphasis on competition or performance); experienced gamers may also not enjoy educational games as much as their recreational games, and may prefer to keep learning and recreation separate.  

Games Based Learning - Woman and Child Playing Twister Game

Game as Text: Adding Dimension in Learning

A game, as a piece of created media, can be used like a book, movie, TV show, or other cultural artifact as a starting point or guide for learning.  Just as we can begin an exploration of a culture, a society, or a time period by reading a book, so too can we do so with a game that has a developed setting.  Secondly, we can also use a game as an opportunity to open conversations about ethics, values, and choices by reflecting on how we play the game or how characters in the game make decisions, just as we can discuss the choices and values of characters in a book or movie.  Thirdly, with games that have a story, we can examine literary elements like plot, foreshadowing, literary devices, protagonist, antagonist, conflict, etc.  Some games have dialogue and characters, while others may tell a story in a different fashion, which offers opportunities to compare/contrast how stories can be told through different media.  

Games bring another dimension of engagement through agency and choice.  Not only does this active participation in the “text” of a game enhance the learning experience, but it also introduces what Ian Bogost describes as a “procedural rhetoric”: “videogames have a unique persuasive power that goes beyond other forms of computational persuasion. Not only can videogames support existing social and cultural positions, but they can also disrupt and change those positions, leading to potentially significant long-term social change.”  

While Bogost focuses on electronic games, tabletop games also offer these dynamics.  Monopoly, for example, despite originally being created to critique monopolistic practices, usually encourages greedy and aggressive play that upholds the most negative emotional aspects of capitalism.  Settlers of Catan, despite being focused on seemingly innocuous activities like resource gathering, trade, and building, has led to so much strife that groups of friends had to stop playing games together (or  called an armistice and agree to never play that game again).  Games, both tabletop and electronic, also reflect ethical values and cultural assumptions by the creators and can be a source of data to self-reflect on one’s own participation in dominant cultural practices. 

Teaching students this type of critical engagement brings the added benefit of equipping them with tools to approach future recreational games with a thoughtful and reflective mindset. 

In the article, “Games as Text and K12 Social Studies“, Jeff Mummert shares some exciting ways to use games as text in the classroom and adds extra dimensions to learning activities by challenging students to design their own games or to create modifications of existing games to bring more social and historical realism to games.  Projects like these offer opportunities for students not just to demonstrate learning (and do the research needed to be “experts” on material), but also to draw inspiration from and transform game mechanics from their favorite games as a way to consider delivery of content as well.

Gameschooling: Photo of someone playing monopoly

Games Based Learning: An Excellent Resource

Games, whether tabletop or electronic, can be powerful tools to enhance learning, and many people are excited about the possibilities.  Because there are so many ways that you can use games based learning, it’s important to think about your goals, consider the needs of your learner, and seek out the right types of resources.  Whether you want to use gamification, gameschooling, or game-as-text (or all three!), the possibilities are endless, and they all bring fun and engagement along with great learning!